iOS and Android app development
An app is a bigger commitment than a website: it has to be released, reviewed, updated and supported on two platforms at once. We build cross-platform where that saves you money and native where it does not, and we are honest with you about which one your product actually needs.
What the work includes
- One codebase shipping to both iOS and Android where the product allows it, which roughly halves what a two-platform build costs.
- Native modules where cross-platform falls short — camera, payments, background location, offline storage.
- An API and backend designed for mobile: small payloads, offline tolerance, and sensible behaviour on a bad connection.
- Store submission handled — listings, screenshots, privacy declarations and the review process on both App Store and Google Play.
- Crash reporting and analytics wired in from the first release, so a bug reaches you before it reaches your reviews.
From first call to live
Decide the platform
Cross-platform or native is a cost decision, not a taste one. We work it out against your feature list before quoting.
Design
Screens designed to each platform’s conventions, so the app feels native rather than like a website in a frame.
Build and test
Builds distributed to your devices throughout, via TestFlight and internal testing tracks. You use the app long before anyone else does.
Release
We submit, handle review feedback and ship the updates after launch.
Common questions
Cross-platform or native — which do I need?
Most business apps are well served by cross-platform: one codebase, both stores, substantially lower cost. Native earns its price when you depend heavily on device hardware or need the very best animation performance. We will tell you which one your feature list points to.
Can you publish under my developer account?
Yes, and we recommend it. Your company should own the App Store and Google Play listings, not your agency. We will walk you through setting the accounts up if you do not have them.
How long does store review take?
Google Play is usually a day or two. Apple is typically one to three days, but a first submission can take longer if the reviewer asks for changes. We build that into the timeline rather than promising a launch date we do not control.
Ready to build something great?
Tell us what you are trying to do. We will tell you what it takes.
Start a project