UI/UX design for products people finish using
A good interface is not the one that looks best in a portfolio; it is the one where people get to the end of what they came to do. We design flows first and surfaces second, and because we build software too, what we hand over is buildable rather than a beautiful picture a developer has to argue with.
What the work includes
- User flows and wireframes for every path through the product, agreed before anything is styled.
- High-fidelity screens in Figma, responsive from phone to desktop, with real content rather than lorem ipsum.
- A design system — type scale, colour tokens, spacing, components — so the product stays consistent as it grows.
- Accessible contrast, focus states and tap targets checked against WCAG, not added at the end.
- A developer handoff with specs and exportable assets, whether we build it or your team does.
From first call to live
Understand
Who uses this, what they are trying to do, and where the current version loses them.
Structure
Flows and wireframes. Cheap to change, and where most of the real decisions get made.
Design
Visual design and a component library, reviewed with you at each pass.
Hand off
Specs, tokens and assets in a form a developer can build from directly.
Common questions
Can you design without building it?
Yes. Design is a standalone engagement and plenty of clients take the files to their own team. The handoff is built for that.
Do you redesign existing products?
Yes, and it is often the better spend. We start from where your current product loses people rather than restyling screens that already work.
Will I get the Figma file?
Yes — the working file, the components and the tokens, on your own Figma account.
Ready to build something great?
Tell us what you are trying to do. We will tell you what it takes.
Start a project